Archive for May, 2008

Casual Games not Cheap, Says UbiSoft

Friday, May 30th, 2008

Source:Casual Games not Cheap, Says UbiSoft

ubisoft logoAs spotted on Joystiq.com, game developer, UbiSoft declared that although casual games may be far more inexpensive to produce, it takes much more money to promote and market.

This was revealed by UbiSoft North America president, Detoc, in an interview with San Francisco Chronicle.  He also said that a big chunk of the recent success is due to the low development costs of casual games and the market’s acceptance on the genre.

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Qual o plano para esta noite, girls?

Friday, May 30th, 2008

Source:Qual o plano para esta noite, girls?

…dominar o mundo, consigo ouvir o coro. Então, mulherada, não é que uma major resolveu fletar com o mercado com um olhar feminino - e glamouroso. Recebi hoje do am [leia mais]

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id Software leaves the ESA

Friday, May 30th, 2008

Source:id Software leaves the ESA

id Software has confirmed it has left the Entertainment Software Association, joining a growing list of recent departures that includes Activision, Vivendi and LucasArts.

The publisher departures follow decisions made by the ESA board surrounding last year’s E3 move to Santa Monica that ultimately cost the association $5 million and necessitated raising its membership dues, as Kotaku reported earlier this week.

Both id and the ESA confirmed the departure; while id Software declined to comment, ESA senior VP of communications and research Rich Taylor responded:

“We can confirm that id Software has decided not to renew its membership in the ESA. We admire their creativity and innovation. We also respect their decision,” he said.

“The ESA continues to lead the thriving video and computer game industry. We are dedicated to protecting intellectual property, preserving First Amendment rights and fostering a beneficial environment for the entire entertainment software industry.”

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Review: Myst Disappoints on DS

Friday, May 30th, 2008

Source:Review: Myst Disappoints on DS

1
The original CD-ROM version of
Myst will always hold a special place in my gaming heart. I spent countless hours staring at its beautiful images, wracking my brain for the solution to its devious puzzles. I look on it with the forgiving fondness that only a distance of many years can provide, choosing to overlook its faults in favor of reminiscing about its joys. 

I was excited to learn that this gem from my past had been given new life on the Nintendo DS. I looked forward to seeing my old friend again, so many years after we had last parted company. I was eager to revisit my Myst experiences, and curious to see how the game had weathered the jump from CD-ROM to DS.

I regret to inform you that it barely survived the journey.

I first played Myst on my 3DO, and although its graphics were eye-meltingly gorgeous for the time, that was more than ten years ago. Despite the diminutive size of the DS screen, I still expected the scenery of Myst to come through relatively unscathed, but such is simply not the case.

The graphics are cramped and pixelated, and if I hadn’t spent more time than I care to ponder burning Myst’s images into my brain, I wouldn’t have known what I was looking at in many instances. I have no idea what mystical mojo was done to the official press screenshots you see in this review, but trust me, the game simply does not look that good.

Image0012
A zoom function remedies the situation somewhat, allowing you to take a closer look at objects and locations. Tap the magnifying glass icon at the bottom of your screen, and you’ll get a close-up view on the top screen. The journals or signs you’ll find as you wander around Myst’s Ages are impossible to read without it, so it’s a welcome addition to your abilities.

The sound fared slightly better, but only just. What sounded majestic and grand in the original is now tinny and shrill, but the speakers on the DS can’t really compare to those in your living room. Still, I missed the big "fwaaaawummm wum wummm" noise whenever I traveled through a book.

The controls, as simple as they are, are extremely frustrating. Unlike most adventure games, you don’t solve puzzles in Myst by toting items around with you, amassing an inventory of flotsam and jetsam, you simply point and click  to manipulate whatever is in front of you at the time. Movement is similarly controlled by pointing where you want to go and clicking.

The pointing and clicking translates into tapping the screen in the DS version, but mushy reactions and random lag make navigation a chore and some puzzles more difficult than they really need to be. It’s not a constant problem, but you’ll find yourself furiously jabbing your stylus at the screen more than once, I assure you.

Even the aspects of the game that are improvements over the original are still a bit of a letdown. A camera lets you snap pictures, which can make solving puzzles much easier, but you can only keep one picture at a time. You can jot down information in a notebook, but the typewriteresque interface is clunky doesn’t take full advantage of the touch screen. To update your first note, for example, you can’t move your cursor by touching the text with your stylus, you have to backspace up to it, erasing whatever notes followed it.

If you’ve never played Myst before, don’t, I beseech you, try it on the DS. The awful graphics and mushy touch screen controls will make solving the mystery of Atrus, Cirrus and Achenaar unfairly tedious and frustrating. It’s easy enough to find on CD, so do that instead. You still may not like it, but at least you’ll be judging the game on its true merits.

For anyone familiar with Myst, playing the DS version is kind of like running into your high school sweetheart at a class reunion, only to discover that they’re not quite as good looking or charming as you remember them. Do yourself a favor: Steer clear of Myst DS and keep your memories pure.

– Susan Arendt

WIRED Clever puzzles, new tools and features

TIRED Blocky graphics, clunky journal, cramped sound, unresponsive touch screen controls

$30, Empire Interactive

Rating:

Read Game|Life’s game ratings guide.

Images courtesy Empire Interactive

See also:



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Danjo Double Bill

Friday, May 30th, 2008

Source:Danjo Double BillCopyright © 2008 The Caffeine Kid. Visit the original article at http://www.retroremakes.com/wordpress/2008/04/29/danjo-double-bill/.

Boom boom boom

You lucky, lucky people - right here we don’t just have a single remake we have two of the blighters lined up just for you. Danjo of ACODERS has been a busy bee and just informed us of his Asteroids and Lunar Lander games, both with a decidedly thrusty bent.

DebrisLunar Lander

Both games are entries into the “20 Event Competition” that Clickteam are currently holding, where a game has to be created within heavy restrictions, which always tends to bring the best out people, or at least get them thinking outside the box.

Good luck Danjo, and thanks for sharing your games with us, and thanks for informing us about the competition. If you want to enter the competition (or download the games) check out the links below.

Where do you want to go today?

Visit the Debris download page.

Visit the Lunar Lander download page.

Read the forum thread for the games.

Find out more about the Clickteam “20 Event” Competition.

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Stronghold Crusader Extreme Golden

Friday, May 30th, 2008

Source:Stronghold Crusader Extreme Golden

stronghold_crusader_extreme1.jpg

Indie-publisher Gamecock Media Group announced today that Firefly Studios’ Stronghold Crusader Extreme has gone gold. That means fans of the series have less than a week wait before they can get their hands on all new Stronghold gameplay, now, more extreme than ever.

Stronghold Crusader Extreme takes all the medieval mayhem of its predecessors and kicks things up a notch. With new features like opponent AI and maps, an all new extreme trail, and full-scale epic warfare with over 10,000 units, gamers won’t want to miss out on any of the action.

Stronghold Crusader Extreme releases May 28 at a PC retailer near you.

Images from: Gamespress.com
Copyright 2008 Gamecock Media


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Breaking: Metal Gear Solid 4 to have really long cutscenes

Friday, May 30th, 2008

Source:Breaking: Metal Gear Solid 4 to have really long cutscenes

Filed under: Sony PlayStation 3, Action

If you haven’t been getting along with Metal Gear Solid’s blend of neck-snapping stealth and expository blabbering, the fourth (and sort of final) game in the series is unlikely to sway your opinion. CVG reports that Metal Gear Solid 4: Guns of the Patriots features 90 minutes of cutscenes and… wait, hang on. It doesn’t contain 90 minutes of cutscenes, but rather, alleged 90-minute cutscenes. If your interest or your attention span doesn’t stretch that far, you’ll probably have a better time watching a Slinky make its way down a short flight of stairs.

Removing the element of sensationalism, however, it should be noted that the article fails to mention where said lengthy cutscenes (which can now be paused) fall within the game. For all we know, they’re at the end — you know, when you’re done playing. Even so, this revelation is unlikely to turn away longtime series fans. If anything, we suspect it’ll have them even more interested. We certainly are!

In other “Why am I waiting so long?” news, alleged images of a Metal Gear Solid 4 store display box have surfaced online, showing a required 4.5GB installation. We’ve requested comment from Konami.

[Thanks, Hashbrown Hunter]

Read — Loooong cutscenes
Read — Biiiig installation

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Age of Conan - Hyborian Adventures: A Review of the first 24 hours

Friday, May 30th, 2008

Source:Age of Conan - Hyborian Adventures: A Review of the first 24 hoursAs a seasoned veteran of the MMoRPG market, I must admit that I have been looking forward to AoC for quite some time now. Having long laid down the land of Azeroth for greener pastures, I yearned for something to fill the void in what has become a stagnant pool of pretenders to WoW’s throne.
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Rumour: BioShock for PS3?

Friday, May 30th, 2008

Source:Rumour: BioShock for PS3?


Somewhere, under the sea
Bioshock for the Playstation Threee…

Uh…

It’s just a rumour at this point, but what a rumour. Bioshock has long been considered one of the Xbox 360’s killer apps. A Playstation 3 version of the game would likely include improved visuals (not as if Rapture is a dump to begin with—well, except for Apollo Square) and extra downloadable content.

Like a Little Sister dress pattern. How very-very and too-too. You know you want to whip one up and attend your nearest anime/game convention. C’mon, I’ll give you ten bucks.

Don’t make me use those words on you.

(Little Sister and giant scary needle copyright 2K)

Tags: Bioshock, rumours

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Eu falei…

Friday, May 30th, 2008

Source:Eu falei……no post anterior que os humanos são maus. Já criaram até um webgame baseado no caso do <a rel=”nofollow” href=”http://ultimosegundo [leia mais]

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