Will PS3 owners discover Afrika in August?

June 25th, 2008 by wowgoldeu

afrika.jpg

Sony announced Afrika back in 2006, before the PlayStation 3 appeared in Japan. Aside from a few promotional videos with lions walking around we don’t know much about what you actually do in Afrika. Will it be a motion controlled jungle safari? Lion taming RPG? (Actually, that could be neat…) We don’t even know if Afrika will be the project’s final name since it is a “working title”.

 

While Rhino Studios and Sony have not said anything concrete about it Play-Asia seems to think Afrika will come out on August 28. Retail release dates are never considered concrete information, but Play-Asia managed to "announce" Initial D: Special Stage, another PlayStation 3 game, a few days before it was known to the rest of the world.

 

This is probably just wishful thinking because Sony hasn’t given any indicators Afrika is on any release calendar. The official Japanese placeholder page hasn’t even been updated since last year, which is a bad sign for the proposed August release date.

 

Images courtesy of Rhino Entertainment.

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Case: MicroUnity v. SCEA Settles

June 25th, 2008 by wowgoldeu

Word on the street is that MicroUnity and Sony Computer Entertainment America have settled their ongoing patent dispute regarding Sony’s PlayStation products. The two companies have asked for a 30-day stay of all deadlines in the pending litigation in the Eastern District of Texas so they can put the finishing touches on their settlement agreement. MicroUnity first filed the lawsuit against Sony in November 2005, accusing the Japanese company of infringing 10 patents with its Sony Playstation 2, Playstation 3 and Playstation Portable game consoles. The patents cover various semiconductor integrated circuits and system processes that MicroUnity claimed were used to make the various Sony products.

Read more here.
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News: IBM to host private Second Life regions

June 25th, 2008 by wowgoldeu

IBM said today that it would become the first company to host private regions of the virtual world Second Life on its own computer servers.

The project is in testing and will go live within several weeks. This appears to be part of “the Grid,” which marks a new focus by Second Life’s parent company, Linden Lab, on providing software and services to corporate customers who want to use the virtual world for collaboration and teleconferencing with more assurances of privacy and security than is offered by Linden Labs.

Read more here.
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Zac Efron

June 25th, 2008 by wowgoldeu

zac-efron.jpg

It seems like everyone’s crazy about Zac Efron these days.

With the incredible popularity of High School Musical, it was a no brainer that Efron’s popularity would surge as well.

Since I know that you’ve been dying to include Efron in your own Sim adaptation of High School musical, I’ve found for you this version of him. I think it’s pretty true to life and should make a nice addition to your neighborhood.

Tags: Free Sims 2 Download, High School Musical, Troy Bolton, Zac Efron

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Postal Opening In 4 Theaters, Boll Responds

June 25th, 2008 by wowgoldeu

Postalposter
Uwe Boll’s latest film, a comedy based on Running With Scissors’ Postal series, will be screened in only four theaters nationwide, much to the chagrin of Mr. Boll.

In response to the numerous writers quick to jump upon Mr. Boll’s misfortune, he has issued an angry, if slightly rambling, open letter that surprisingly makes some excellent points.

While I can’t necessarily support his claims that Postal contains important political and philosophical meaning, I fully agree with Mr. Boll when he states, “[You] THINK that INDIANA JONES or NARNIA are important movies … but
in real they are empty shells of an industry what wants to make money
and what wants to keep you looking “escape movies” with nothing in it.”

If you can get past the rambling, at times incoherent writing style — something we can’t fault a non-native English-speaker on — Mr. Boll even makes a few excellent, if now-cliché, political points.

Certainly most of that is obscured by the obvious bitterness Mr. Boll has developed after years of being the generic punchline for thousands of gaming’s least creative writers, but that’s to be expected from anything he publicly issues these days.

Enough from me though, judge for yourself:

To all of you writing now about me and the fact that POSTAL is not getting screens.

its okay ..its fun kicking a guy nonstop who is on the ground

you are all not getting it that i’m the guy who made it against the big
hollywood system and you are all only busy to destroy me and finish me
up and then you YOU WON WHAT ? the attention of the studios, michael
bay .. ????? if you damage me you feel closer to Hollywood ? what is
your game plan?

you want only movies like JUMPER , SPEED RACER , WHAT HAPPENDS IN
VEGAS …? then keep going and your dreams will be fullfilled. POSTAL
makes some very important points ..but you dont wanna see that …. :
that Bush used the SEPTEMBER 11 to start a war against a country what
had nothing to do with Bin Laden etc…. but this all doesnt matter
because you are all busy to THINK that INDIANA JONES or NARNIA are
important movies … but in real they are empty shells of an industry
what wants to make money and what wants to keep you looking “escape
movies” with nothing in it. in between they are putting some
CONTROVERSIAL movies to show that they can do also IMPORTANT movies
…but also this movies are not really critical….they only supporting
the system and not showing the big picture. and POSTAL shows the BIG
PICTURE …it nails the absurd situation with all the stupid religions,
races and nations we are living in. POSTAL is not accepting bullshit
politics. POSTAL has not the opinion that Bush made mistakes - POSTAL
has the opinion that it is a scandal that BUSH is not in jail. What
happened in America in the last 7 years is the biggest joke since
Columbus stepped on that land.

but instead of seeing the courage i had in doing that movie against
everybody who tried to stop me - you are sitting on your desks and you
are working on stories about me ….and my image as the worst director
on earth…and you fullfill what your editor wants from you in regards
of uwe boll …or you fullfill what you think makes you a cooler guy in
the internet …and you are not getting it that you are only interested
in movies like IRON MAN or HULK or KUNG FU PANDA or the MUMMY 3 because
the studios spending 60 mio. $ in advertising to make you interested in
NON INTERESTING movies. how many times you wanna keep going in movies
only because the TRAILER was so cool and the CGI was so great ?

thanks for reading this

Uwe Boll

See Also:

Postal to be Screened in Only 4 Theatres in the U.S. [Team Xbox]

Image courtesy Postal.com



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Penny Arcade Adventures Rain-Slick Precipice Episode One: A Startling Development on Desperation Street

June 25th, 2008 by wowgoldeu

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Penny Arcade: On the Rain-Slick Precipice of Darkness: Episode One is an introduction to the gritty metropolis of New Arcadia, circa 1922.  From a bird's eye view perspective you catch a glimpse inside the window of the the Startling Developments Detective Agency, where the protagonists of Penny Arcade are seen in their Depression era threads.  Gabe is practicing jabs on a dangling punching bag, while Tycho is seated in a leather armchair, turning the pages of an antique manuscript.  The view shifts to a gargoyles perched on the side of the brownstone building, the camera descending into a grime-streaked alleyway.  There you are invited to create your custom-made character.  Choosing gender, body-type, facial features and various articles of clothing, your avatar will appear in the game's flash animation sequences exhibiting the characteristics you just selected.

 

You start off in a sleepy suburban neighborhood outside the black heart of New Arcadia, dubbed Desperation Street.  Dusk is setting in and the autumn trees are shedding rust-colored leaves.  A mysterious, genteel narrator welcomes you to your bleak surroundings, begging you kindly not to dwell too deeply on his mysterious identity.  He importunes you to to rake yon leave-strewn front lawn so as to bring Desperation's cul-de-sac into closer alignment with modern civilization.

 

Clicking on the rake, your character takes it up and heads over do some gardening, but before the unruly foliage can be brought under any semblance of order, your activities are interrupted by a sudden roar.  A towering iron giant appears and mercilessly stomps on your house, smashing it to smithereens.  The robot as it heads down Desperation Street is pursued by two strange men.  You are urged by the mysterious narrator to follow the monstrosity.  Your character, shrugging off the shock, responds "Alright disembodied voice, let's do this."

pa2.jpg

 

Finding a wood crate in the road, you can smash it with your gardening implement to gain a bandage, which will heal a quarter of your HP in battle. A clanking sound becomes audible nearby as you make your way down the road.  The narrator informs you that the small metal creatures in your path are a new phenomenon in New Arcadia–their carnal urge for fresh fruit leads them to tiny acts of vulgarity.  The "fruit fuckers," as they are known, will bark angry strings of binary code at you as you approach.  The screen splits, the upper frame showing a still shot of the 3D computer graphics, while the bottom frame depicts a 2D artistic rendering of the characters more closely resembling the webcomic.

 

Upon encountering the enemy, evocative words in huge font like "PERIL!" or "MAYHEM!" or "HUGE TEXT!"  will pop up on the screen, alerting you to the oncoming rush of enemies.  The robots will hobble up to you and assault your character with dealy bobber attacks or send a stream of searing citric acid shooting from their fruit-juicing nether regions.  If you hit the space bar at just the right time, you can block their attacks, or even counter without taking any damage.  You'll know when to hit the space bar by keeping an eye on the enemy's hitpoint gauge, which will flash at the precise moment when you should make your move.  Once your attack bar has filled up, you can swat one of the robots over the head with your rake.  After a couple hits, each metallic foe explodes into a cloud of smoke, leaving behind a cylindrical piece of scrap metal.  These spare parts can be collected to upgrade your weapons.

 

Following the giant robot treads in the dirt road, you can knock over trash cans to retrieve items like bottles of weak sauce, a condiment so mediocre that when used in battle it will render your opponents harmless.  By one of the houses you find a curled up cat, which you can recruit as a support character.  At first it seems not to know what to make of you, but by selecting the option of purring at it gently, "T. Kemper" will rub your calf cheerfully.  The cat appears to be useless in these initial phases of the game, lazy even by cat standards, but will likely be of some use further along in the quest.

 

pa3.jpg

 

Passing by the park you encounter a tree surrounded by a ring of pink flowers, which has hanging from its branches some oranges you can collect.  Once a battle with the robots has been initiated, you can toss one of the fruits to the side of the screen, and the machines will be positively haunted by its ripeness.  So preoccupied with juicing their find are the robots, you can walk right up and swat them with impunity.  Having succeeded in using the oranges as a clever ruse, you will be treated to a Grand Slam attack, which can be initiated by pressing the space bar four times in sequence during battle.  Properly timed, you will use the rake baseball bat style to deal a powerful blow against enemies.

 

Outside Desperation Elementary you will meet the two strangers following the robot.  You can gain their attention by waving your arms, as they are deeply engaged in speculating as to whether or not the strange creature they are pursuing is a yeti.  You discover that these two specialize in tracking down tainted artifacts and thwarting ancient, evil Gods. "Sometimes both!" they claim, cheerfully.  The two introduce themselves as Tycho Erasmus Brahe and John Gabriel of the Startling Developments Detective Agency.  You declare that you will be coming along, since the monstrosity they are pursuing trashed your house.  Gabe and Tycho are willing to let you in on the vengeance, and even offer you a robot-free place to crash in their office.

 

pa4.jpg

 

Gabe immediately gains the Unsporting Conduct special attack, which is initiated by rapidly pressing the spacebar to fill up a red meter, then tapping it again as a falling white bar passes over the target zone.  Gabe and Tycho also have a special combo attack called "What Goes Up," which involves Tycho hoisting his partner into the air so the brawler falls upon the enemy while delivering a potent dose of the fisticuffs.  Tycho, for his part, has a tommy gun in one hand and a hardcover tome in the other.  When it is time for him to attack, he throws the book up in the air, plugs the enemy with hot lead, and deftly catches his reading material on the way down.

 

At the end of the road you encounter a pack of robots by a derelict gasoline stand.  The machines creepily contend that you are on their to-do list.  Combat begins with the players rolling a 20-sided D&D dice roller for initiative.  Once the enemies have been dispatched, their leader, discernible by the red light bulb on top his head, shows up firing nuts and bolts from his barrel.  The boss will also make lascivious use of your leg if you let it.  Now might be a good time to make use of the extra orange found on the ground outside the Desperation park.  A few hits and a special attack are enough to deactivate the villainous automaton and cause it to explode.  The narrator bids you adieu, sending you like mewling babes on your way toward the rain-slick precipice of darkness.  At this point you can click the Startling Developments icon in the upper right corner, unlocking a new case, called "Up From the Ashes."

 

Images courtesy of Hothead Games.

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METAL GEAR MONDAYS! MGO Widget Launches

June 25th, 2008 by wowgoldeu

Hi all!

To kick things off this week, we are happy to reveal the MGO widget! You can check it out here on Facebook!”
mgo

It has a countdown clock, news, video, screens – and more coming in the following weeks. You can embed it into your MySpace, Facebook, iGoogle, or personal website (use the MySpace embed code for that) – simply click the “ADD WIDGET” button in the upper-right. Please try it out, add it to your own pages, show your love for Metal Gear and stay connected!

Metal Gear mania continues with tons of content rolling out all across the web…

GameTrailers has posted the second installment of their incredible Metal Gear video retrospective. Once again, be warned, it covers the whole series history in extreme detail, and contains MAJOR SPOILERS!

On the Metal Gear fan video front, via Kotaku, there is this INCREDIBLE remake of the anime Lupin III opening, fully animated in pixel art with the Metal Gear characters! Amazing!

Lastly, from the Konami Gamer’s Night last week, tons of Metal Gear Solid 4: Guns of the Patriots coverage all over, as people got to play the final build that evening – which includes impressions, screens, and videos! Follow the links to get the scoop!

As always, stay tuned here on the PS Blog and at Konami.com for more Metal Gear!


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GameSetLinks: I Am A Robot, I Am A Robot

June 25th, 2008 by wowgoldeu

- Hurray, some marvellous and complementary GameSetLinks, starting out with the N creators talking about their from-scratch re-engineering on the ‘mythical’ next Metanet game, Robotology.

Also in here - discussion on the Sony-commissioned PS3 demo, as well as ‘the 8 online design commandments’ from HDRLying and Stephen Colbert battling Asian idols on Dance Dance Revolution.

Cha cha URL:

Robotology: Back to the Drawing Board | metablog
‘As with physics, we’re developing our own animation technology from scratch.’ Invented tech custom fun!

Music Bounce: walkthrough, review, discussion, hints and tips at Jay is Games
An odd but v.interesting music-oriented bouncing puzzler - via The New Gamer.

GameSpite: ‘Metal Gear Solid 4-play’
Parish gets a little doomy, aww. ‘Seriously, guys, do something better with your life than write about video games. Let me your living cautionary tale.’ Also see next post.

Make It Big In Games » Blog Archive » An Itch That Can’t Be Scratched”Make It Big In Games”
Interesting, GarageGames’s Jeff Tunnell is leaving - wondering if InstantAction’s lack of buzz (not saying lack of success yet, just buzz) has played a factor.

[UPDATE: Jeff Tunnell responds in our comments: “Your speculation about why I left GarageGames could not be further from the truth. Instant Action has hundreds of thousands of users already in its early Beta state. I am leaving to MAKE games for IA among other things.” Fair enough, then!]

SCEA Pre-E3 Judge’s Day: Linger In Shadows Impressions
Yep, the Sony-funded PS3 demo, with some ‘playable’ bits, oddly!

YouTube - Dance Battle: Rain VS Stephen Colbert
Yes, they play Dance Dance Revolution. Yes, I am disturbed.

The 8 Online Design Commandments « High Dynamic Range Lying
‘Gameplay is not the only death sentence an online competitive game can contract.’

Level Up : 180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part I
Previously skipped this because I thought it was an interview, but it actually has some of the best sales data on indie games and online notoriety that I’ve seen - you can compare outlet comments and sales spikes.

Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat
‘So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.’

damned vulpine » Helix
J. tested a new WiiWare game which is another example of the intriguing but honestly slightly iffy-looking Wii downloadable output - a lot of the upcoming games look like oldskool PC shareware, and I have no idea why. Might play great tho!


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Tekkyuuman

June 24th, 2008 by wowgoldeu

Tekkyuuman is a new release by prolific Japanese developer Ikiki, famous for a number of controversial games featuring ninjas, bloodbath and outrageous violence. Usually with all three elements at the same time.

In this game, you must make your way towards the green spiky object and smash it with the flail. Use the control key to swing your weapon and tap the left shift key to jump. A wall jump can also be executed by pressing the same shift key when scaling up walls.

Red switches can be activated either by touch or hitting them with your flail. An extra life is awarded after every boss fight. [zip file of Ikiki’s games]

Web site address belongs to the musician.

Name: Tekkyuuman
Developer: Ikiki
Category: Action
Type: Freeware
Size: 1MB
Direct download link: Click here [zip format]
Video walkthrough: Available (major spoilers!)
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I can’t keep my hands out of the code

June 24th, 2008 by wowgoldeu

Things have been pretty busy lately as I complete the process of moving my family to Boston. That doesn't prevent me from jumping into the code and breaking things every now and again… If you didn't know, 360voice has no real dev environment. We like to live out there on the edge… everything is coded directly in production against production systems… it keeps us spry… on edge… if you haven't tried running a software product with NOT development or staging I suggest you try it… it makes you question the need for complexity.

Although I have been known to roll back some of Squidpunch's code from time to time… I know we have a mantra around here that when something breaks, blame Steve (Fatty Chubs)… but lately it should be changed to blame Trapper (ChangeAgent). :)

I did jump in and add a few things lately that I never called out.

  1. Added gamerscore to the Top 20 Most Played list on the game pages.
    This is fascinating because I sort of assumed that people who played 313 DAYS of Oblivion would have all 1250 points… not so! Craziness! So click around a few of the popular games. You might be surprised at what you see. A special thanks to Himself0890 for the suggestion!
  2. Rearranged the challenge trash talk to match the blogs.
    This was something I have been meaning to do. When I redid the comment layout for the blogs I never did the trash talk, so now it should be much easier to read. I have seen in the forums that you might have to refresh your style sheets (CTRL-F5) otherwise it might look funky.

So that is it for now. Look for a few bigger new features this week! And for all those wondering, we will be recording another podcast here soon as well.


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